Pragmatic Reasoning in Design (Exp 1)
You will see grid-world rooms containing a player, fruits, numbered doors, and purple trays. You will be shown which door each labeled key unlocks, and you will choose a tray for every available key so the player can use the room.
Social CognitionDecision MakingDesign
Study metadata
- Authors
- Lance Ying, William Van Uitert, Tan Zhi-Xuan, Joshua B. Tenenbaum, Samuel J. Gershman
- Source
- Ying, L., Van Uitert, W., Tan, Z.-X., Tenenbaum, J. B., & Gershman, S. J. (2026). Pragmatic Reasoning in Design. arXiv:2607.26322.
- Slug
- ying2026pragmatic-exp1